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Old Jun 16, 2007, 02:09 AM // 02:09   #221
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"Yeah the Armor Stacking Nerf makes NO SINCE whatsoever. ANET is out to Kill Solo Farming."

Good.
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Old Jun 16, 2007, 02:23 AM // 02:23   #222
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Heres a toast to Anet finally kicking the puppy to death while its already been thrown 20 feet in the air by their car.

I dont think they even comprehend how many skills are rendered USELESS as a result of this change.

Like many changes, this WILL be implemented w/ or w/o our consent because they know whats "better" for us. And like many updates, other eccentrically retarded changes will be added with it.

I wonder, what other atrocious changes will be thrown in the mix? Maybe "cracked armor"? Where the warrior goes under 25% health, his armor is decreased by 50% and rendered useless if he dies. Thats sounds like a GREAT addition the game. Now i can spend 300k everytime i go HM into DoA to buy armor and craft 10 new backup sets of armor just in "case" OH YEA!!!
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Old Jun 16, 2007, 05:12 AM // 05:12   #223
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Well where to begin, oh yeah: Armor of earth + doylak signet = bye bye, Phsyical resistance + doylak signet= bye bye, elemental resistance + doylak signet = bye bye, Any of the ones i mentioned with the addition of stand your ground and watch yourself = bye bye, shield of regen + some other skill = bye bye, shields up = bye bye and the endless list of skills rendered useless goes on. And all this cause of what? some HA teams were panzer tanks? I mean did that stop ppl from winning HoH? of course no. And then of course the ele tanks how many of them play in AB? how many can be beaten due to TEAMWORK and so yeah for these few builds ALL professions have to suffer not to forget how ppl loved to combine skills in hard mode areas.

I'm sure there could have been a MUCH better solution to this.

/endrant *finally*
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Old Jun 16, 2007, 05:34 AM // 05:34   #224
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It was stated that the change was because PvP players didn't find it to be "fun" to fight a team with excessive armour buffs. So to make these (few) players happy, they go and implement something that will only serve to piss way more people off. Good job, you got 1,000 people happy, while annoying 10,000.
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Old Jun 16, 2007, 05:40 AM // 05:40   #225
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So have you folks seen the new skills?

100 armor shout? Who gives a crap about stacking anymore?
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Old Jun 16, 2007, 05:56 AM // 05:56   #226
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Quote:
Originally Posted by FoxBat
So have you folks seen the new skills?

100 armor shout? Who gives a crap about stacking anymore?
Yes I seen it and personally I dont like it due to its short duration and high adrenaline and of course it requires grinding to be used at best, Personally these skills should have gone in the normal attributes line not the grinding one.
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Old Jun 16, 2007, 05:58 AM // 05:58   #227
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Quote:
Originally Posted by DarkGanni
Yes I seen it and personally I dont like it due to its short duration and high adrenaline and of course it requires grinding to be used at best, Personally these skills should have gone in the normal attributes line not the grinding one.
Weapon of fury on a sword/axe with IAS man. Better yet, focused anger on an agressive refrian paragon. You will have *no* trouble keeping it up constantly with even rank 1 title.

They might add a recharge to this skill, because it's just too insane otherwise. 100 armor is like... 75% damage reduction. Constantly!
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Old Jun 16, 2007, 06:27 AM // 06:27   #228
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Quote:
Originally Posted by FoxBat
Weapon of fury on a sword/axe with IAS man. Better yet, focused anger on an agressive refrian paragon. You will have *no* trouble keeping it up constantly with even rank 1 title.

They might add a recharge to this skill, because it's just too insane otherwise. 100 armor is like... 75% damage reduction. Constantly!
Good idea but tell me how that's gonna be effective for elite missions where the group hides behind walls when the tank takes all the dmg, what you gonna do throw spears from the side to attract the mob? Enlighten me
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Old Jun 16, 2007, 09:15 AM // 09:15   #229
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Quote:
Originally Posted by DarkGanni
Good idea but tell me how that's gonna be effective for elite missions where the group hides behind walls when the tank takes all the dmg, what you gonna do throw spears from the side to attract the mob? Enlighten me
cause the tank can take the shout as well?
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Old Jun 16, 2007, 10:06 AM // 10:06   #230
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Wouldn't help, it affects everyone except the user.
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Old Jun 16, 2007, 01:07 PM // 13:07   #231
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Quote:
Originally Posted by DarkGanni
Good idea but tell me how that's gonna be effective for elite missions where the group hides behind walls when the tank takes all the dmg, what you gonna do throw spears from the side to attract the mob? Enlighten me
The only place where this is needed and particularly efficient is DoA. And there even if there was no armor stacking adjustment, W/E tanks are still dead thanks to the stoneflesh nerf.

Everywhere else you just need to get better monks. Well, not really because you can just bring that paragon shout on top of the armor shout...

Last edited by FoxBat; Jun 16, 2007 at 01:44 PM // 13:44..
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Old Jun 16, 2007, 01:43 PM // 13:43   #232
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Just like i thought they would offer some lame compromis to the armor nerf get real everyone who wants to use those new skills to their full potential has to grind titles mindlessly until their getting close to usefull. Plus what if secondairy classes can use the skills in mind since they require title not attribute wich i think is ultra lame , i guess secondairies cant use them but still having it require a fully grinded title makes me wanna throw up, cause this will create a load of pve eliteness like hall has at rank will now be the same for pve also they already said it dont get attached to them their gonna get nerfed. great idea make overpowered skills that everyone will have to have on their skillbar, not saying i dont like the skills i dont like the fact i have to grind some boring title to be able to use them.
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Old Jun 16, 2007, 05:38 PM // 17:38   #233
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We'll include this thread in the weekly Community Summary, which we send to the entire design team.

Thanks.
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Old Jun 16, 2007, 07:14 PM // 19:14   #234
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As I noted in another thread, most earth farming builds are now dead for players who don't have Nightfall, since Armor of Earth and Kinetic Armor no longer stack.
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Old Jun 16, 2007, 07:19 PM // 19:19   #235
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Kinetic armor alone though is more then enough to farm many areas Francis.
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Old Jun 16, 2007, 07:32 PM // 19:32   #236
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i took my ranger in DoA with a R/E build, tried the opening area of cities and foundry and until the mob broke off after a couple of min, they took off after the monk as he was re-applying seed and spell breaker. i had nothing but zeros flashing on my screen for damage. i can get a ranger up to 186 armor without needing to double stack armor bonus skills. granted thats probably not a real test but with the current stale builds everyone uses its hard to get a group together to see how much the ranger could really tank. everyone is so use to having a warrior or ele no one will give the ranger the time of day. think out side the box and you will find a solution. if your up for trying ill be on tonight trying to get my guild or aliance mates together for a full test. ranger FTW :-)
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Old Jun 16, 2007, 08:50 PM // 20:50   #237
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Quote:
Originally Posted by HawkofStorms
Kinetic armor alone though is more then enough to farm many areas Francis.
Fair enough. I've done it.

But unless current normal mode drops are a lot better than I think they are, we're not talking about a very profitable activity.

Remember, I'm talking Ether Renewal builds here, not Stone Striker, because Stone Striker is Nightfall also.
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Old Jun 18, 2007, 08:20 PM // 20:20   #238
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Quote:
Originally Posted by DarkGanni
Yes I seen it and personally I dont like it due to its short duration and high adrenaline and of course it requires grinding to be used at best, Personally these skills should have gone in the normal attributes line not the grinding one.
Unfortunately, the grinding aspect of it leaves us casual players out in the cold.
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Old Jun 20, 2007, 06:49 AM // 06:49   #239
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So, PvE is now harder and PvP is better balanced. Sounds like a good change that will improve the game to me.

If anything I am tired of these threads were some PvEr's are just raging and being melodramatic about changes in overpowered skills. They all make PvE better. While that is not always the case (almost exclusively with mesmer skills) it usually is and even when it isn't you can't ignore that pvp and pve have the same skill set and a mediocre build in pve still works and is fun to play but in pvp overpowered skills just make the game not fun. I also don't think that PvE and PvP should have seperated skills, not only would it make the game more confusing for players like me who enjoy both but I also cherish the feeling of killing monsters and people alike with the same builds (try a spike build in PvE its a lot of fun )

Thats not to say I don't understand that a lot of builds that people enjoy are completely ruined. I was a little bit disheartened when some of my favorite skills in the game where nerfed to make them more balanced but people should realize, that in the end, the game and there experience with it will probably be the better for it.
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Old Jun 20, 2007, 12:42 PM // 12:42   #240
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my dervish is so much more fragile now :/

I thought dervishes were supposed to use enchantments and buffs to get enough armor to make them an effective melee class? Why ruin that?

Plus, if they want to encourage people to use more of the forms, Melandru or Dwayna or whatnot...this is not going to help.
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